Programmable vertex processing unit increases flexibility and enables customizations of transformation and lighting in the graphics pipeline. Because most embedded systems such as mobile phones and PDA's have only the fixed-function pipeline, various special effects essential in development of realistic 3D games are not provided. We designed and implemented a programmable vertex processing unit for mobile devices based on the OpenGL ES 2.0 specification. It can be used as a development platform for 3D mobile games. Also, assembly instruction set and encoding scheme are examples of standard interface to high-level shading languages. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Kim, T. Y., Oh, K. S., Shin, B. S., & Lim, C. S. (2006). Programmable vertex processing unit for mobile game development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 187–192). Springer Verlag. https://doi.org/10.1007/11872320_22
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