Blending real and virtual worlds using self-reflection and fiducials

4Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world. © 2012 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Fischbach, M., Wiebusch, D., Latoschik, M. E., Bruder, G., & Steinicke, F. (2012). Blending real and virtual worlds using self-reflection and fiducials. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 465–468). https://doi.org/10.1007/978-3-642-33542-6_54

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free