Blending real and virtual worlds using self-reflection and fiducials

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Abstract

This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world. © 2012 Springer-Verlag Berlin Heidelberg.

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CITATION STYLE

APA

Fischbach, M., Wiebusch, D., Latoschik, M. E., Bruder, G., & Steinicke, F. (2012). Blending real and virtual worlds using self-reflection and fiducials. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 465–468). https://doi.org/10.1007/978-3-642-33542-6_54

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