This work aims at discussing the contributions of the use of digital games in the school context for the improvement of cognitive skills, considering the perception of children and the theoretical framework about digital games and cognition. For that, an exploratory and descriptive study was conducted, guided by a qualitative approach about an experience developed with two classes of Elementary School, involving approximately 50 children between the ages of 7 and 9 and using the Games of the Brain School, which integrate digital games for the exercise of cognitive abilities. The results indicated that children can identify the main abilities exercised in the interaction with digital games, highlighting problem-solving, inhibitory control, attention, and memory, as well as recognize contributions for learning. Keywords: digital games, cognitive skills, learning, education.
CITATION STYLE
Ramos, D. K., & Anastácio, B. S. (2018). Habilidades cognitivas e o uso de jogos digitais na escola: a percepção das crianças. Educação Unisinos, 22(2). https://doi.org/10.4013/edu.2018.222.11
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