Naming game - An automated tool for analyzing and practicing rapid serial naming on dyslexic persons

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Abstract

Most of the recent research on dyslexia agrees on that the speed of rapid serial naming (RSN) is an important correlate of reading acquisition. The reason for its importance lies in the fact that serial naming and reading depend partly on the same processes. Traditionally, rapid automatized naming (RAN) tests have been conducted manually without the help of computer programs. Because of the many limitations related to such method, we have developed a tool called Naming Game to automatize measurement and practicing of the rapid serial naming. Our aim is not only to create a versatile research tool for the researchers of RSN but also to offer an easy-to-use tool for health care professionals who need to carry out these kind of assessments. © 2008 Springer-Verlag Berlin Heidelberg.

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APA

Rissanen, J. (2008). Naming game - An automated tool for analyzing and practicing rapid serial naming on dyslexic persons. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5105 LNCS, pp. 700–704). https://doi.org/10.1007/978-3-540-70540-6_102

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