This discourse is an argument for a holistic approach to developing learning games and computer mediated experiences through the intersections of the areas of efficacy, effectiveness, and user experience in designing and developing serious games and simulated learning experiences. Some examples are explored in which reasonably effective design approaches could have been improved by a more holistic and iterative approach. The approach includes the integration of learning objectives, outcomes, usability, motivation, experience, ludus, aesthetics, cost and sustainability of the systems based on research within the fields of education, learning theory, game design theory, and simulation. These constructs explain the need for an iterative and holistic approach to designing and developing learning games. Embracing iterative and learning centered design of serious games will perpetuate development of effective educational technology. © 2014 Springer International Publishing.
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CITATION STYLE
Hayes, A. T. (2014). An approach to holistic development of serious games and learning simulations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8524 LNCS, pp. 42–49). Springer Verlag. https://doi.org/10.1007/978-3-319-07485-6_5