Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas .
CITATION STYLE
Zechner, M., & Green, R. (2012). 2D Game Programming Tricks. In Beginning Android Games (pp. 355–431). Apress. https://doi.org/10.1007/978-1-4302-4678-7_8
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