Next-Generation Teaching and Learning Using the Virtual Theatre

  • Hoffmann M
  • Schuster K
  • Schilberg D
  • et al.
N/ACitations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

When graduates enter the working world, they have to apply their knowledge gained during their studies to new situations. Virtual Reality bears a great potential to simulate difficult situations, e. g. in dangerous environments. However, a major drawback of many Virtual Reality environments is the lack of natural navigation and free locomotion within the artificially designed world. Compared to a driving simulator, where users are sitting in a mock-up holding an actual wheel, users need to be able to move around freely if such situations are being simulated. Mixed Reality Simulators like the “Virtual Theatre” combine various technical devices. A head mounted display enables a three dimensional visualization of the simulation. The Virtual Theatre defines its unique characteristics through the omnidirectional treadmill. This omnidirectional floor consists of rollers, which are embedded centric to the middle point. Through this floor, the user is able to perform natural movements. By making use of a data glove, the user can actively take part in the events of his virtual experience based on hand movements. In the present work, an application of the Virtual Theatre is demonstrated based on a use-case, in which a plateau on “Mars” was implemented in terms of learning and exploring scenarios. The user is able to explore the Mars surface containing “Mars Rover” vehicles, orbiters and satellites. In the second major scenario, the user can maneuver a Mars rover through an obstacle course. In further development steps, the Virtual Theatre will be utilized for teaching purposes and to realize applications in terms of remote laboratories. Based on this, it is either possible to visit elusive points of interests like a nuclear power plant or to use experimental setups that are located at other universities remotely. These applications allow a holistic usage of innovative teaching approaches.

Cite

CITATION STYLE

APA

Hoffmann, M., Schuster, K., Schilberg, D., & Jeschke, S. (2016). Next-Generation Teaching and Learning Using the Virtual Theatre. In Automation, Communication and Cybernetics in Science and Engineering 2015/2016 (pp. 281–291). Springer International Publishing. https://doi.org/10.1007/978-3-319-42620-4_22

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free