The increasing expansion of the digital games market has led to a growing need for empirically based, high-quality evaluation of playability and game experience. For practitioners in the field of user experience the question arises, to what extent are their already established methods suitable for the evaluation of games. Based on our experiences with recent projects, we will discuss relevant aspects concerning the application of user experience methods in the games sector. Our purpose is to raise awareness of the particularities in this research field.
CITATION STYLE
Fierley, R., & Engl, S. (2010). User experience methods and games: Lessons learned. In Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2010 (pp. 204–210). BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/hci2010.26
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