A NEW SERIOUS GAME for CHILDREN to EXPLAIN INNOVATION and ENHANCE CREATIVITY

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Abstract

Serious games, educational games that aim the development of a competence in a ludic way, for children are soaring on the market. Nonetheless, very few tackles the subjects of innovation and creativity. The purpose of this article is to present a new serious game to address this point. In fact, a project was carried out two years ago, resulting in a serious game called “Lino has an idea!”, which had interesting approaches. The team had registered feedback on their game from teachers and students from third and fifth grade. The feedback together with our ideas lead us to improve the game. The purpose of our serious game is to create an immersive universe where children can learn how an idea can be developed and become a project. The different steps of the innovation process will be based on the different stages of innovation. The serious part of this game includes a time to brainstorm around the methods of creativity used in the innovation field. One of our goals is also to design the game more immersive for children, so they can really be invested in it and enjoy playing. We conducted a case study with two classes of children aged 8-9 and 10-11 years old. In this article, we present the concept of our serious game and the results and conclusion of that case study.

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APA

Boyet, E., Couture, L., Granier, L., Roudes, T., Vidal, A., Maranzana, N., & Jean, C. (2021). A NEW SERIOUS GAME for CHILDREN to EXPLAIN INNOVATION and ENHANCE CREATIVITY. In Proceedings of the 23rd International Conference on Engineering and Product Design Education, E and PDE 2021. The Design Society. https://doi.org/10.35199/epde.2021.32

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