Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities

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Abstract

The advancement of human-computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.

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Faraboschi, P., Frachtenberg, E., Laplante, P., Milojicic, D., & Saracco, R. (2022). Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities. Computer, 55(10), 100–106. https://doi.org/10.1109/MC.2022.3192702

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