The advancement of human-computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.
CITATION STYLE
Faraboschi, P., Frachtenberg, E., Laplante, P., Milojicic, D., & Saracco, R. (2022). Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities. Computer, 55(10), 100–106. https://doi.org/10.1109/MC.2022.3192702
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