Designing Games for Children with Cerebral Palsy

  • Guðmundsdóttir K
  • Wille A
  • Savu A
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Abstract

The objective of this study is to determine the suitability and feasibility of novel multimodal computer games utilizing Virtual Reality technology and gaming for children with Cerebral Palsy (CP). The goal of the games is to provide fun experiences and sensations to the user where he/she will become motivated to engage in physical activity, and thus, we may provide a medium for motor, speech, and memory rehabilitation. A common problem with children with CP is a reduction in motivation. Immersive Active Gaming (IAG) may allow these children to engage in physical activities despite their negative motivation and other psychological disorders such as depression. With our games we hope to not only encourage and motivate the participants to engage in physical activity but also promote equality. We can promote equality by designing and enabling games to be played by children with and without CP; utilizing appropriate interaction devices based on a child's abilities. Sisters, brothers, parents, relative, and friends can all play the same games together with a child with CP. After all, we are all equal with our own strengths and weaknesses. [PUBLICATION ABSTRACT]

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Guðmundsdóttir, K., Wille, A. L., & Savu, A. (2013). Designing Games for Children with Cerebral Palsy. In Games for Health (pp. 99–116). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-02897-8_8

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