Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports

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Abstract

With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-autonomous gaming communities. I propose using Alexander’s civil sphere theory and my concept of the gaming sphere to understand the dynamics of the meaning-making processes herein. I ask: why did the Blitzchung controversy spark such outrage? I explore the hidden meanings behind the controversy where the professional Hearthstone eSports player Ng Wai Chung was punished for expressing his opinion during post-game interview by calling to “Liberate Hong Kong,” losing $4000—all happening in the ostensibly apolitical gaming sphere. I first build the gaming sphere from the civil sphere, establishing the constitutive and communicative institutions of gaming as well as identifying the sacred and profane binary oppositions within the gaming sphere. Second, I provide a thick description and interpretation of the Blitzchung controversy using my concept of the gaming sphere. Lastly, I conclude that despite winning fairly, Blitzchung’s punishment for being “political” was not removed entirely. However, as the civil sphere was invited into the gaming sphere, the controversy shifted toward Hong Kong protests. The gaming sphere was partially restored as apolitical, even supporting a noble cause, but the Blitzchung controversy never achieved full societalization.

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APA

Klíma, O. (2022). Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports. American Journal of Cultural Sociology, 10(4), 570–595. https://doi.org/10.1057/s41290-022-00174-1

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