We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox herding pictures into a game. We describe the features of such a game and we propose some guidelines for its design and development. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Salem, B. (2007). Kansei games: Entertaining emotions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 79–84). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_10
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