Unsupervised semantic segmentation method of user interface component of games

2Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

The game user interface (UI) provides a large volume of information necessary to analyze the game screen. The availability of such information can be functional in vision-based machine learning algorithms. With this, there will be an enhancement in the application power of vision deep learning neural net-works. Therefore, this paper proposes a game UI segmentation technique based on unsupervised learning. We developed synthetic labeling created on the game engine, image-to-image translation and segmented UI components in the game. The network learned in this manner can segment the target UI area in the target game regardless of the location of the corresponding component. The proposed method can help interpret game screens without applying data augmentation. Also, as this scheme is an unsupervised technique, it has the advantage of not requiring paring data. Our methodology can help researchers who need to extract semantic information from game image data. It can also be used for UI prototyp-ing in the game industry.

Cite

CITATION STYLE

APA

Kang, S., & Choi, J. (2022). Unsupervised semantic segmentation method of user interface component of games. Intelligent Automation and Soft Computing, 31(2), 1089–1105. https://doi.org/10.32604/iasc.2022.019979

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free