Wiretapping a hidden network

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Abstract

We consider the problem of maximizing the probability of hitting a strategically chosen hidden virtual network by placing a wiretap on a single link of a communication network. This can be seen as a two-player win-lose (zero-sum) game that we call the wiretap game. The value of this game is the greatest probability that the wiretapper can secure for hitting the virtual network. The value is shown to be equal the reciprocal of the strength of the underlying graph. We provide a polynomial-time algorithm that finds a linear-sized description of the maxmin-polytope, and a characterization of its extreme points. It also provides a succint representation of all equilibrium strategies of the wiretapper that minimize the number of pure best responses of the hider. Among these strategies, we efficiently compute the unique strategy that maximizes the least punishment that the hider incurs for playing a pure strategy that is not a best response. Finally, we show that this unique strategy is the nucleolus of the recently studied simple cooperative spanning connectivity game. © 2009 Springer-Verlag Berlin Heidelberg.

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APA

Aziz, H., Lachish, O., Paterson, M., & Savani, R. (2009). Wiretapping a hidden network. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5929 LNCS, pp. 438–446). https://doi.org/10.1007/978-3-642-10841-9_40

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