We investigate the combination of a drinking gadget with Serious Games, designed to entice elderly/dementia patients to drink more water - with potential benefit for both, the elderlies and their caregivers. We present several strategies that are essential towards developing a Combined Evaluation Process needed to determine user acceptance. We report on a pilot study conducted in a retirement home with dementia patients. The goal was to gain first insights regarding the acceptance of such a technology from the viewpoint of the elderly and their caregivers.
CITATION STYLE
Eichhorn, C., Plecher, D. A., Lurz, M., Leipold, N., Böhm, M., Krcmar, H., … Klinker, G. (2019). THe Innovative Reminder in Senior-Focused Technology (THIRST)—Evaluation of Serious Games and Gadgets for Alzheimer Patients. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11593 LNCS, pp. 135–154). Springer Verlag. https://doi.org/10.1007/978-3-030-22015-0_11
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