Cultural realism and virtualism design model

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Abstract

Global culture and economic policies were first proposed by France in 1990, Australia in 1994, Finland in 1997, Britain in 1998 and South Korea in 1999 as the first Asian country, followed by New Zealand and Hong Kong in the same year of 2000, China in 2003, USA in 2005 and Taiwan in 2007 The purpose of this research is to inquire into related research literature, including constructionism and deconstruction literature, which will help deeply analyze the literature of different schools’ theories regarding constructionism and deconstruction, and understand the definition of cultural and creative industry from the cultural context and changes. Therefore, the research of design elements required to constitute cultural and creative products was proposed. The following are descriptions of relevant literature This chapter investigates the cultural resources of the Taos in Taiwan and Maoris in New Zealand and archives the cultural data, resources, classification, photographs and other items through the field survey Based on the literature on decomposing and composing cultures both at home and abroad, the basic theory for the research of “Cultural Realism and Virtualism” is put forward to classify cultural elements, and the detailed analysis is as follows This study adopts qualitative and quantitative methods. Qualitative method is an interpretive approach that avoids numbers but attaches importance to cultural facts Based on the literature review and knowledge of the research methods, the chapter will construct core objective design mode and the detailed flow and description are as follows In order to investigate the differences in the cultural cognition of cultural and creative products between the two Austronesian places, Maoris cultural and creative products (Fig. 7.1) developed earlier in Chapter 5 and Taiwanese Taos’ cultural and creative products (Fig. 7.2) similarly developed through six steps in Chapter 5 shall be incorporated; these two cases are subject to product display and validation The study mainly discussed the Application of Cultural Realism and Virtualism on Cultural Creative Products. In conclusion, the study results can contribute to the culture, business, education, society and country, and further recommendations are stated in the end of this chapter to direct the present and future of the research.

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Wang, M. F. (2020). Cultural realism and virtualism design model. Cultural Realism and Virtualism Design Model (pp. 1–153). Springer Singapore. https://doi.org/10.1007/978-981-15-2271-0

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