Serious Games for Learning with Digital Technologies

  • Plaisent M
  • Tomiuk D
  • Pérez L
  • et al.
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Abstract

… Avramenko, A. (2012). Enhancing students' employability through business simulation. Education and Training, 54(5), 355–367 … Csikszentmihalyi, M. (2002). Flow: The psychology of optimal experience (2nd ed.). New York: Harper & Row. de Freitas, S. (2018) …

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APA

Plaisent, M., Tomiuk, D., Pérez, L., Mokeddem, A., & Bernard, P. (2019). Serious Games for Learning with Digital Technologies. In Encyclopedia of Educational Innovation (pp. 1–7). Springer Singapore. https://doi.org/10.1007/978-981-13-2262-4_125-1

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