The aim of this chapter is to discuss the LO reusability aspects to the much broader extent that it was done so far. There are many reasons for that. Let us remind some of them. First, reuse principles are universal and general to be applicable in many fields. Reuse experience taken from the other domains with a higher maturity level (e.g. hardware, software) can be easily transferred and adapted to e-learning. Second, reuse is a very promising approach because of well-defined objectives to design software-oriented educational systems (higher productivity, better quality, shorter time to market). Third, reuse might be seen as a very simple and attractive subject if it is considered at the individual level (say a teacher or learner) as the following paradigms: copy-paste and use-as-is. Fourth, reuse is a very complicated area if it is considered at the organization or cross-organizational levels because there should be taken into account both the technical and non-technical (social, pedagogical, economical, organizational, etc.) reuse aspects. These aspects are extremely broad and complex, indicating on managerial, social, technical and other issues.
CITATION STYLE
Štuikys, V. (2015). Reuse Framework of the LO Domain. In Smart Learning Objects for Smart Education in Computer Science (pp. 55–73). Springer International Publishing. https://doi.org/10.1007/978-3-319-16913-2_3
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