Efficient Computational Noise in GLSL

  • McEwan I
  • Sheets D
  • Richardson M
  • et al.
N/ACitations
Citations of this article
19Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present GLSL implementations of Perlin noise and Perlin simplex noise that run fast enough for practical consideration on current generation GPU hardware. The key benefits are that the functions are purely computational, i.e. they use neither textures nor lookup tables, and that they are implemented in GLSL version 1.20, which means they are compatible with all current GLSL-capable platforms, including OpenGL ES 2.0 and WebGL 1.0. Their performance is on par with previously presented GPU implementations of noise, they are very convenient to use, and they scale well with increasing parallelism in present and upcoming GPU architectures.

Cite

CITATION STYLE

APA

McEwan, I., Sheets, D., Richardson, M., & Gustavson, S. (2012). Efficient Computational Noise in GLSL. Journal of Graphics Tools, 16(2), 85–94. https://doi.org/10.1080/2151237x.2012.649621

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free