We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactive storytelling which lets an unlimited number of players author stories in the Web while a large number of players illustrate the stories with camera phones. This paper presents the first deployment of the game and a detailed analysis of its quantitative and qualitative results. We present details on the game implementation and game set up including practical lessons learnt about this large-scale experiment involving over 300 players in total. The analysis shows how the game succeeds in fostering players' creativity by exploiting ambiguity and how the players were engaged in a fast-paced competition which resulted in 115 stories and 3142 photos in 1.5 hours. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Tuulos, V. H., Scheible, J., & Nyholm, H. (2007). Combining web, mobile phones and public displays in large-scale: Manhattan story mashup. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4480 LNCS, pp. 37–54). Springer Verlag. https://doi.org/10.1007/978-3-540-72037-9_3
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