In this paper a hybrid ant colony system algorithm is presented. A new approach to update the pheromone trails, denominated learning levels, is incorporated. Learning levels is based on the distributed Q-learning algorithm, a variant of reinforcement learning, which is incorporated to the basic ant colony algorithm. The hybrid algorithm is used to solve the Vehicle Routing Problem with Time Windows. Experimental results with the Solomon's dataset of instances reveal that learning levels improve execution time and quality, respect to the basic ant colony system algorithm, 0.15% for traveled distance and 0.6% in vehicles used. Now we are applying the hybrid ant colony system in other domains. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Cruz R., L., Gonzalez B., J. J., Orta, J. F. D., Arrañaga C., B. A., & Fraire H., H. J. (2009). A new approach to improve the ant colony system performance: Learning levels. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5572 LNAI, pp. 670–677). https://doi.org/10.1007/978-3-642-02319-4_81
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