Distributed Virtual Environment (DVE) is a shared application consisting many objects, which can be accessed by many users. There have been many methods used to scale the DVE such as dividing simulation workload, dynamic load balancing among servers, and creating alternative architectures. However, they suffer to accommodate many objects and users. In this paper, we propose a novel architecture, called object-based simulators architecture. It comprises three components, i.e. object simulators, universe, and Content Delivery Network (CDN). The experiment results show that our proposed architecture can provide a DVE that is more scalable than the previous architectures.
CITATION STYLE
Elfizar, Baba, M. S., & Herawan, T. (2019). Object-Based Simulators for Large Scale Distributed Virtual Environment. In Lecture Notes in Electrical Engineering (Vol. 520, pp. 11–19). Springer Verlag. https://doi.org/10.1007/978-981-13-1799-6_2
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