A game controller that imitates a real object can provide a realistic experience. For example, a gun-type controller and a handle-type controller can give players a realistic experience of shooting and racing, respectively. In this paper, we present multiple interfaces comprising a bow and its components that we have developed and enhanced for application to different games and playing styles. Through these explanations, we demonstrate the potential of these interfaces for game application to xR.
CITATION STYLE
Yasumoto, M., & Teraoka, T. (2019). Application of Archery to VR Interface. In Communications in Computer and Information Science (Vol. 1033, pp. 90–95). Springer Verlag. https://doi.org/10.1007/978-3-030-23528-4_13
Mendeley helps you to discover research relevant for your work.