Research on the Design of Intelligent Interactive Toys Based on Marker Education

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Abstract

Objectives: The purpose of this research is to explore innovative interaction mode of children’s marker education, to solve the problems of universal homogeneity of Marker education products and lack of emotional communication, and to develop children’s intelligent interactive toys by using open source hardware coding technology. Methods: Focusing on the three elements of user-interaction-technology, this study comprehensively analyzed the needs and problems of educational play aids for markers by means of questionnaires, behavioral observation and competitive analysis, and carried out product innovation design through design practice. Results: The research ultimately establishes the brand “KOBOT” multi-mode interactive experience marker education toy, which is a set of innovative marker education products based on the integration of various offline entity modules and online programming applications. It supports a variety of modeling modular design, interactive technology and interactive ways. Conclusions: “KOBOT” marker education product expands the game process of construction mode and intellectuality, enhances the interaction between children and marker products, fosters the social awareness of parent-child interaction and friend cooperation, and lays the development direction for the future of Chinese children’s marker education.

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Lu, Y., & Pang, W. (2020). Research on the Design of Intelligent Interactive Toys Based on Marker Education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12425 LNCS, pp. 462–471). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-60128-7_35

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