Remote 3D graphics can become both process and network intensive. The Head-of-Line Blocking(HOLB) problem exists for an ordered stream protocol such as TCP. It withholds any available data from the application until the proper ordered segment arrives. The HOLB problem will cause the processor to have unnecessary idle time and non-uniform load patterns. In this paper we evaluate how the performance of an immediate mode remote 3D graphics system is affected by the HOLB and how the out-of-order execution can improve the performance. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Stavrakakis, J., & Takastuka, M. (2007). Out-of-order execution for avoiding head-of-line blocking in remote 3D graphics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4872 LNCS, pp. 62–74). Springer Verlag. https://doi.org/10.1007/978-3-540-77129-6_10
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