Seven different methods used for specifying human movement are considered: ideographic notation, animation chart, specialised dance languages, natural language, numerical description, demonstration and muscle tension. The prospects of adapting each of them for computer input are discussed. The NUDES language (Numeric Utility Displaying Ellipsoid Solids, version 3) is described and related to this discussion. Current problems with movement specification are also discussed.
CITATION STYLE
Herbison-Evans, D. (1980). A human movement language for computer animation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 79 LNCS, pp. 117–128). Springer Verlag. https://doi.org/10.1007/3-540-09745-7_9
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