Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
CITATION STYLE
Padovani, L., & Provetti, A. (2004). Qsmodels: ASP planning in interactive gaming environment. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 3229, pp. 689–692). Springer Verlag. https://doi.org/10.1007/978-3-540-30227-8_58
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