Novel technologies offer the potential for tracking and visualizing whole body movement in new ways which opens up possibilities for creating new forms of interaction. We highlight the problems and opportunities for designing for and the visualising of six degree of freedom (6DOF) motion tracking for absolute, two-handed input using the Nintendo Wiimote as our baseline platform and a playground clapping game as our context. We present a new technique for combining linear movement, rotation and vision tracking for two-handed motion tracking and provide links to open source tools and applications for next generation 6DOF motion tracking and visualisation of exertion games.
CITATION STYLE
Sheridan, J. G. (2011). Developing an open source exertion interface for two-handed 3D and 6DOF motion tracking and visualisation. In Proceedings of HCI 2011 - 25th BCS Conference on Human Computer Interaction (pp. 289–298). British Computer Society. https://doi.org/10.14236/ewic/hci2011.58
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