Medical Students’ Perception of a Serious Game (ECOGAME) of Simulating an OSCE Station: Case of Mohammed VI University of Health Sciences (UM6SS)

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Abstract

The Objective Structured Clinical Examination (OSCE) is a summative and certifying evaluation modality in the health sciences. It is a determining and crucial step in the student's career, which requires the mobilization of knowledge, know-how and interpersonal skills. This generates problems such as time management and decision making during its passage. It is in this perspective that it seems interesting to design a digital simulation tool to reduce the intensity of these problems. To do this, we have designed a serious game (ECOGAME) based on the student’s clinical reasoning, which illustrates the passage from a surgical station in an OSCE. Experimentation was conducted with 116 students in the 7th year of medicine, followed by an evaluation of perception using a multidimensional questionnaire. The results show that the majority of students are satisfied with the usefulness and usability of the ECOGAME, and that the latter helped the students to overcome their difficulties during the passage of the station of surgery in the presential.

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APA

Talaa, M., Chahbouni, M., Sadiq, M., Radid, M., & Chemsi, G. (2022). Medical Students’ Perception of a Serious Game (ECOGAME) of Simulating an OSCE Station: Case of Mohammed VI University of Health Sciences (UM6SS). In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13450 LNCS, pp. 368–378). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-16290-9_27

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