In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments. © Springer-Verlag Berlin Heidelberg 2003.
CITATION STYLE
Sibiryakov, A., Ju, X., & Nebel, J. C. (2003). A new automated workflow for 3D character creation based on 3D scanned data. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 155–158. https://doi.org/10.1007/978-3-540-40014-1_20
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