A new algorithm for strategy synthesis in LTL games

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Abstract

The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, the specification is often presented as an ATL or LTL formula interpreted over a finite-state game. The required program is then a strategy for winning this game. A theoretically optimal solution to this problem was proposed by Pnueli and Rosner, but has never given good results in practice. This is due to the 2EXPTIME-complete complexity of the problem, and the intricate nature of Pnueli and Rosner's solution. A key difficulty in their procedure is the determinisation of Büchi automata. In this paper we look at an alternative approach which avoids determinisation, using instead a procedure that is amenable to symbolic methods. Using an implementation based on the BDD package CuDD, we demonstrate its scalability in a number of examples. Furthermore, we show a class of problems for which our algorithm is singly exponential. Our solution, however, is not complete; we prove a condition which guarantees completeness and argue by empirical evidence that examples for which it is not complete are rare enough to make our solution a useful tool. © Springer-Verlag Berlin Heidelberg 2005.

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Harding, A., Ryan, M., & Schobbens, P. Y. (2005). A new algorithm for strategy synthesis in LTL games. In Lecture Notes in Computer Science (Vol. 3440, pp. 477–492). Springer Verlag. https://doi.org/10.1007/978-3-540-31980-1_31

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