"Conflicts" occur generically in particle-hopping models with parallel dynamics when multiple occupation of sites is forbidden. For cellular automata models of pedestrian dynamics we argue that such conflicts represent an important aspect of the real dynamics. Clogging at bottlenecks is described more realistically if one introduces "friction", i.e. conflicts in which none of the involved agents is allowed to move. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Schadschneider, A. (2008). Conflicts and friction in pedestrian dynamics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5191 LNCS, pp. 559–562). https://doi.org/10.1007/978-3-540-79992-4_76
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