Assessing older adults’ usability challenges using Kinect-based exergames

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Abstract

Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual capabilities. In this paper we evaluate the usability challenges of Kinect-based exergames for older adults. Older adults rated their interaction with the exergames system based on their perceived usefulness and ease-of-use of these systems. Although many of the participants felt that these systems could be potentially beneficial, particularly for exercise, there were several challenges experienced. We discuss the implications for design guidelines based on the usability challenges assessed.

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Harrington, C. N., Hartley, J. Q., Mitzner, T. L., & Rogers, W. A. (2015). Assessing older adults’ usability challenges using Kinect-based exergames. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9194, pp. 488–499). Springer Verlag. https://doi.org/10.1007/978-3-319-20913-5_45

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