Multi-goal path-finding for autonomous agents in virtual worlds

2Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We are interested in complex path-planning, where several goals have to be satisfied by an autonomous agent. The agent has to pass through several destination points in a virtual environment, minimizing some criterion (e.g., the length of the overall trajectory), we call this problem multi-goal pathfinding. The problem appears for artificial creatures in virtual environments and for computer-controlled characters in 2D or 3D games, which have to exhibit so-called opportunistic behaviors. We present a simple framework and an effective algorithm based on goal reordering using local search techniques. © 2003 by Springer Science+Business Media New York.

Cite

CITATION STYLE

APA

Codognet, P. (2003). Multi-goal path-finding for autonomous agents in virtual worlds. In IFIP Advances in Information and Communication Technology (Vol. 112, pp. 23–30). Springer New York LLC. https://doi.org/10.1007/978-0-387-35660-0_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free