Information-based alpha-beta search and the homicidal chauffeur

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Abstract

The standard means of applying a discrete search to a continuous or hybrid system is the uniform discretization of control actions and action timing. Such discretization is fixed a priori and does not allow search to benefit from information gained at run-time. This paper introduces Information-Based Alpha-Beta Search, a new algorithm that preserves and benefits from the continuous or hybrid nature of the search. In a novel merging of alpha-beta game-tree search and information-based optimization, Information-Based Alpha-Beta Search makes trajectorysampling decisions dynamically based on the maximum-likelihood of search pruning. The result is a search algorithm which, while incurring higher computational overhead for the optimization, manages to so increase the quality of the sampling, that the net effect is a significant increase in performance. We present a new piecewise-parabolic variant of the algorithm and provide empirical evidence of its performance relative to random and uniform discretizations in the context of a variant of the homicidal chauffeur game.

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APA

Neller, T. W. (2002). Information-based alpha-beta search and the homicidal chauffeur. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2289, pp. 323–336). Springer Verlag. https://doi.org/10.1007/3-540-45873-5_26

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