In the present paper we describe how to build up digital Serious Games (SG) adopting an Agent Based Modelling (ABM) approach. In particular the design of an Agent Based digital Serious Game must address two different levels: the shell and the core. To better explain this design pathway we will introduce the Learn to Lead project that developed an useful educational/training tool about leadership.
CITATION STYLE
Di Ferdinando, A., Schembri, M., Ponticorvo, M., & Miglino, O. (2015). Agent based modelling to build serious games: The learn to lead game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9108, pp. 349–358). Springer Verlag. https://doi.org/10.1007/978-3-319-18833-1_37
Mendeley helps you to discover research relevant for your work.