This paper describes the challenges and processes of developing a sociable interface and presents the implementation of one sociable interface, Dinner Party, in which a participant interacts with virtual creatures while dining alone. This paper explains how mundane objects can be sociable interfaces that interact with humans on a psychological level. © 2011 Springer-Verlag.
CITATION STYLE
Nam, H. Y., & Do, E. Y. L. (2011). Sociable tabletop companions at “dinner party.” In Communications in Computer and Information Science (Vol. 173 CCIS, pp. 459–463). https://doi.org/10.1007/978-3-642-22098-2_92
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