Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Ossmann, R., & Miesenberger, K. (2006). Guidelines for the development of accessible computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4061 LNCS, pp. 403–406). Springer Verlag. https://doi.org/10.1007/11788713_60
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