New technological tools are allowing the authorship of computer-generated faces that can easily move between very realistic, to cartoon-like, to painterly or even iconified, in both depiction and movement. These systems are beginning to allow artists, scientists and scholars to explore the notion of “face space”, whether as a realistic emotive character, an artistic portrait or symbolic facial mask, in new ways that give a deeper understanding of how the concept of faces work as an expressive and communicative medium. We overview our computer facial suite of tools, which using a hierarchical parameterisation approach, gave been used as a comprehensive framework in several interdisciplinary, industrial and cognitive science applications.
CITATION STYLE
DiPaola, S. (2013). Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space. In Springer Series on Cultural Computing (pp. 213–227). Springer. https://doi.org/10.1007/978-1-4471-5406-8_15
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