… Aim of Study: This study aims to develop a gamebased learning program to reduce anxiety in students. Method: This study uses a quasi-experimental pre-and post-test design. This …
CITATION STYLE
Fitriyana, S., Romadhona, N., Respati, T., & Ibnusantosa, G. (2022). Melius Cras: Game-Based Learning Methods to Reduce Anxiety for Students. In Proceedings of the 4th Social and Humanities Research Symposium (SoRes 2021) (Vol. 658). Atlantis Press. https://doi.org/10.2991/assehr.k.220407.026
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