Abstract
This study aims to develop a game‑based learning program to reduce anxiety in students. Conducted online over six days with 40 university students, results showed participants felt happy to follow the game and experienced reduced anxiety.
Cite
CITATION STYLE
APA
Fitriyana, S., Romadhona, N., Respati, T., & Ibnusantosa, G. (2022). Melius Cras: Game-Based Learning Methods to Reduce Anxiety for Students. In Proceedings of the 4th Social and Humanities Research Symposium (SoRes 2021) (Vol. 658). Atlantis Press. https://doi.org/10.2991/assehr.k.220407.026
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