Melius Cras: Game-Based Learning Methods to Reduce Anxiety for Students

  • Fitriyana S
  • Romadhona N
  • Respati T
  • et al.
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Abstract

This study aims to develop a game‑based learning program to reduce anxiety in students. Conducted online over six days with 40 university students, results showed participants felt happy to follow the game and experienced reduced anxiety.

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APA

Fitriyana, S., Romadhona, N., Respati, T., & Ibnusantosa, G. (2022). Melius Cras: Game-Based Learning Methods to Reduce Anxiety for Students. In Proceedings of the 4th Social and Humanities Research Symposium (SoRes 2021) (Vol. 658). Atlantis Press. https://doi.org/10.2991/assehr.k.220407.026

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