Wearable sensor networks for motion capture

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Abstract

This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an onscreen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.

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APA

Arsenault, D., & Whitehead, A. (2015). Wearable sensor networks for motion capture. In Proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2015 (pp. 158–167). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.4108/icst.intetain.2015.259265

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