This article revisits the uncanny valley subject in order to evaluate its effects on people's perception of Computed Graphics (CG) characters from movies and games. We analyzed the uncanny rates given by the users and as result we obtained a graph quite similar to the original on proposed by Mori [1]. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Dill, V., Flach, L. M., Hocevar, R., Lykawka, C., Musse, S. R., & Pinho, M. S. (2012). Evaluation of the uncanny valley in CG characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7502 LNAI, pp. 511–513). Springer Verlag. https://doi.org/10.1007/978-3-642-33197-8_62
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