The inversion effect on the cubic humanness-uncanniness relation in humanlike agents

1Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from human norms. We investigate this effect in computer-generated, humanlike android and human faces using dynamic facial expressions. Angry and happy expressions with varying degrees of synchrony were presented upright and inverted and rated on their eeriness, strangeness, and human likeness. A sigmoidal function of human likeness and uncanniness (“uncanny slope”) was found for upright expressions and a linear relation for inverted faces. While the function is not indicative of an uncanny valley, the results support the view that configural processing moderates the effect of human likeness on uncanniness and extend its role to dynamic facial expressions.

Cite

CITATION STYLE

APA

Diel, A., Sato, W., Hsu, C. T., & Minato, T. (2023). The inversion effect on the cubic humanness-uncanniness relation in humanlike agents. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1222279

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free