Online gaming carries high economic value in e-business. Online gaming players have reasonable expectation in online gaming property and associate them with values in real world markets. This phenomenon emerges as a new research issue related to the development of e-society. This study briefly digests the characteristics of online gaming perpetrators and proposes the perpetrators model in order to explain why online gaming crime happened. The perpetrators model demonstrates that the online gaming crime will happen when valued virtual property, online gaming perpetrators and absence of protection mechanism are cohesive at the same time. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Ku, Y., & Gupta, S. (2008). Online gaming perpetrators model. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5075 LNCS, pp. 428–433). https://doi.org/10.1007/978-3-540-69304-8_44
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