We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task. The experiment, in which a total of 10 subjects participated, took place in a laboratory environment. Main finding is that playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal. © IFIP International Federation for Information Processing 2004.
CITATION STYLE
Oertel, K., Fischer, G., & Diener, H. (2004). Physiological response to games and non-games: A contrastive study. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 402–405. https://doi.org/10.1007/978-3-540-28643-1_52
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