A INFLUÊNCIA DA REALIDADE VIRTUAL SOBRE A VELOCIDADE DA MARCHA E AVALIAÇÃO DA SATISFAÇÃO DE INDIVÍDUOS COM DOENÇA DE PARKINSON

  • da Cruz Souza M
  • Larissa de Araujo Biazini P
  • Toshimi Furuta D
  • et al.
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Abstract

Virtual Reality (VR) is a promising tool used in the rehabilitation of individuals with Parkinson's Disease(PD) as it promotes motor learning through multisensory feedback in real time. This is an experimental study with a single arm whose objective was to analyze the influence of VR on gait speed and satisfaction assessment of individuals with PD. In the initial assessment (IA1) a 10-Meter Walk Test (10MWT) was applied, followed by the protocol of 10 sessions with VR using Nintendo WiiTM console. In the final evaluation (FE2), the 10MWT was reapplied, followed by the Abbreviated Patients’ Satisfaction with Mental Health Services Scale (SATIS-BR). The 10MWT showed 0.91 ± 0.20 in IA1 and 1 ± 0.22 in FE2 with no significant difference (p= 0.187) while SATIS-BR scored 4.8 ± 0.22 out of 5. It is concluded that despite the non-significant result, the gait speed was maintained, exposing expressive values of the participants' satisfaction.

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da Cruz Souza, M., Larissa de Araujo Biazini, P., Toshimi Furuta, D., Haniuda Moliterno, A., Ribeiro Uliam, N., Fernandes de Oliveira, D., … Cesinando de Carvalho, A. (2020). A INFLUÊNCIA DA REALIDADE VIRTUAL SOBRE A VELOCIDADE DA MARCHA E AVALIAÇÃO DA SATISFAÇÃO DE INDIVÍDUOS COM DOENÇA DE PARKINSON. COLLOQUIUM VITAE, 12(3), 01–09. https://doi.org/10.5747/cv.2020.v12.n3.v304

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