This chapter provides a summary of some of this lab's immersive media and embodied STEM learning research. It focuses on the integration of gesture in learning, and a new gesture-based assessment. A taxonomy for embodiment in education is included. The chapter concludes with several design principles that the Embodied Games Lab has culled over the years while creating educational content that maximizes the affordances of virtual and mixed reality technologies and meshes those with best pedagogical practices.
CITATION STYLE
Johnson-Glenberg, M. C. (2017). Embodied Education in Mixed and Mediated Realties (pp. 193–217). https://doi.org/10.1007/978-981-10-5490-7_11
Mendeley helps you to discover research relevant for your work.