Non-representational interaction design

N/ACitations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper presents how non-representational views of cognition can inform interaction design as it moves from traditional graphical user interfaces to more bodily forms of interaction such as gesture or movement tracking. We argue that the true value of these “bodily” interfaces is that they can tap our prior skills for interacting in the world. However, these skills are highly non-representational and so traditional representational approaches to interaction design will fail to capture them effectively. We propose interactive machine learning as an alternative approach to interaction design that is able to capture non-representational sensori-motor couplings by allowing people to design by performing actions rather than by representing them. We present an example of this approach applied to designing interactions with video game characters.

Cite

CITATION STYLE

APA

Gillies, M., & Kleinsmith, A. (2014). Non-representational interaction design. Studies in Applied Philosophy, Epistemology and Rational Ethics, 15, 201–208. https://doi.org/10.1007/978-3-319-05107-9_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free