Efficient implementation of multiresolution triangle strips

2Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Triangle meshes are currently the most popular standard modelto represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphic engine. It has been shown that using drawing primitives, such as triangle fans or strips, dramatically reduces the amount of information. Multiresolution Triangle Strips (MTS) uses the connectivity information to represent a mesh as a set of multiresolution triangles strips. These strips are the basis of both the storage and rendering stages. They allow the efficient management of a wide range of levels of detail. In this paper, we have taken advantage of the coherence property between two levels of detailto decrease the visualisation time. MTS has been compared against Progressive Meshes and Multiresolution Ordered Meshes with Fans, the only model that uses the triangle fan as an alternative to the triangle primitive. In all cases, Multiresolution Triangle Strips obtains a better frame rate. © Springer-Verlag Berlin Heidelberg 2002.

Cite

CITATION STYLE

APA

Belmonte, Ó., Remolar, I., Ribelles, J., Chover, M., & Fernández, M. (2002). Efficient implementation of multiresolution triangle strips. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2330 LNCS, pp. 111–120). Springer Verlag. https://doi.org/10.1007/3-540-46080-2_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free